Multimedia
Of
late, we come across many modern electronic devices in classroom, like computer.
Communication through these devices is done using images, animations, videos
and graphics. Many media are used for concept formation, attainment as well as
clarification. Multimedia are used on the premise that students learn better
from well-designed multi-media materials in comparison to traditional modes of
communication. The basic premise is that more the number of senses involved,
the more efficacious is student learning.
Multimedia
uses text, graphic, animation, video and sound in a unified and integrated
manner so that the content is presented to students comprehensively. This
comprehensibility would have been less if only one medium was used. Thus, we
may say that Multimedia uses text, graphic art, sound, animation, and video in
different combinations but in an integrated and holistic manner.
Elements
of Multimedia
Multimedia
has six basic elements: Text, Images, Graphics, Audio, Video, and Animation.
These are also referred to as building blocks of multimedia. Therefore, any
multimedia consists of any or all of these elements.
i)
Text: It is the simplest of the six elements both in creation and communication.
It needs less space, and bandwidth. HTML, and Postscript, PDF are the types of
text used in multimedia.
ii)
Images: A picture says louder than thousand words. It can be digital picture, scanned
image, slide, or painting. All of these are mostly used in multimedia. It can
be easily used for clarification of concepts and also generation of student
interest.
iii)
Graphics: Graphics are visual representations to enhance or enable the representation
of an idea or feeling to the user. Graphics may entertain, educate, or
emotionally impact the user. They are crucial for strengthening clarity of
illustration.
iv)
Audio: It uses the strength of sound to facilitate learning of concepts. It is also
used to reinforce ideas presented as text or graphics on the screen. Audio
becomes very important in language education. Audio is used as voice over
(narration), background sound or to create effects.
v)
Video: It is very important element of multimedia with respect to clarification
of concepts, generation of interest and motivation among students. It demonstrates
different processes, equipment and the context among other things. The lengthy
processes involved in a learning task can be demonstrated in less time. Minute
details of the processes can be highlighted. It has a wide scope and should be
judiciously used as downloading a video requires large bandwidth though it is
very useful for transacting certain learning tasks.
vi)
Animation: It is an interesting way of illustrating concepts with movements. This
has the strength of video and at places is better than a video as one can focus
only on important things. It involves graphics with movement. Flash is mostly
used for creating animations. Simple 2D animations can be created using open
source tools like pencil or tupi and more advance tools like blender.
Multimedia
are broadly of two types: Linear and Non-linear.
•
Linear Multimedia: In linear multimedia, the content is presented in linear way
i.e. without any navigational control for the viewer. Here the sequence of
content is pre-determined and learner is passive receiver and interacts with
the multimedia application in which the content is sequentially presented. The
viewer does not control the progress of the content. For example, in a video
there is a combination of audio, graphics and animations, but the viewer has no
control over the sequence of events presented in the video.
•
Non-linear Multimedia: It uses learner interactivity to determine the progress
in the content. The example is self-paced computer based programme, or a video
game. The learner is able to progress as per his/her ability. Thus learner is
not passive but is active in a two way communication. This communication can be
controlled by using buttons, links and hypertext. Hypermedia is an example of
non-linear content.
The
multimedia, having so much potential for teaching and learning, will not be
meaningful if the learner is not able to learn as per his/her ability and
remains as a passive learner. Thus there is an important component of
interactivity added to multimedia. Such multimedia is termed as Interactive
Multimedia.
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